|
|
 |
 |
|
6-22-06: Our alliance got back over the 100,000 faction mark. We will need over 3 million to acquire a city. It seems that there are a lot more Luxons than Kurzicks. Hopefully in another update they will take that in account when assigning territory.
|
|
6-23-06: I made it to 100,000 faction transfer. (I think Semirhage will cross it this weekend.) It seems the Luxons have caught up to the Kurzicks as we seem to be fighting on the middle three maps. Hopefully they will add more towns in a future update.
|
|
6-24-06: There are several weapon and skill requests on the web site now. If people will find where they can acquire them, it will be easier for us to plan traveling there.
|
|
6-26-06: I haven't been participating in many faction battles as I am working on a Geomancer. It looks like some of our newer members are about ready for 12v12.
|
|
7-5-06: The 'Dragon Festival' was a lot of fun. Didn't play the games of chance for very long, but the missions were cool and the dragon masks worth getting.
Memories, a newer player, has been on a lot and seems to have a good deal of fun. My Geomancer is level 20 and I can't wait to get in 12v12 battles.
|
|
7-11-06: This game is a lot of fun. Several of us have multiple level 20 chars spending their time acquiring weapons and elite skills.
Often in 12v12 battles, you will find special PvP characters designed to take out a type of opponent, but lacking the range of
skills need to fight a variety of fully developed character. I think our guild is having fun building their characters who will
will be more successful in battles in the long run.
The only problem with this is not knowing how a character will turn out. PvP players can create characters quickly to see which
ones suit their style, very quickly. Those that rely on PvE need to seek out the experience of others for suggestions on selecting
professions, skills and weapons so they have a realistic image of how their character will turn out.
|
|
7-13-06: Our alliance is in deep trouble. It seems that we are the only ones earning faction. Sometime in Aug/Sept, I will make a big push
to increase our members, encourage the setting of dates that we are engaging in battles, use something like teamspeak, and ... yes
find a suitable aliance.
|
|
7-14-06: One of the good things about the game is that we are forced to select 8 skills to take into battle. If we were
able to take 10 skills, we wouldn't to have to think about which are the best skills. We wouldn't be forced to leave a health
skill behind because we needed one that removed conditions.
The hunt for skills is a big part of the game. But sometimes a lot of effort is spent to acquire an elite skill only to find
that in actual practice it doesn't work as expected. There doesn't doesn't seem to be an all encompassing skill that is dominate
in all situations. It is a matter of advances and counters.
|
|
8-8-06: Today I am ranting about the low quality of guild names. It seems that a lot of people use names containing "sluts, evil, death, whore, etc."
Rather than curse how unimanginative they are, allow me to suggest some good ones. The KAOS group have a good one, but of course
there should be a coresponding CONTROL. People think 'Brunin Gee' is too obsure, but you don't even see popular names like 'Federation',
'Alliance', 'Empire', 'MI6' "Cylon's", "Fellowship of the Ring", "Dalek's", "Cyberman", or 'SGC' that I would think are too common. But some cool names would include "Anla'Shok", 'Manticore',
'UNCLE', 'The Second Foundation', "Betrayers", "the Bailey's", "PeaceKeepers", "Draconians", "Atholians", "Section", "the Alphans", etc
|
|
|